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Monday, May 4, 2015

WEEK 7 | Planning

The group demonstrated that they have a clear understanding of the concept of Planning as they constantly related back to their own project and techniques that they have done to achieve their project goals. This is good in relation to the fact that other project groups can relate and reflect if the way that they have worked so far is considered efficient/well constructed planning. 
The presentation itself was clear and straight forward. Key points were written on the presentation and they did not read off the slides the whole time. 
Video was very informative and relevant to the topic.

Reflection on Oculus group
As a group we have made a Gaantt chart that we are following. This is efficient in that we can see if we are falling behind or not. We have not had to have too much done yet but by the end of this week the team members modelling should be looking into adding textures.

So far, the Gaantt chart is proving to be working for our group. It is spaced out well with modelling (one of the most important aspects of this project) taking up to 6 weeks of progression.

Andrew Butler from Phillip Cox Architects
- Discusses works that have utilised computation without the use of computers.
E.g. Frei Otto's Olympia - done manually through the use of soap.
E.g. Matsys' P Wall - done by plaster and lycra
- Top down vs. bottom up design.
Top down design - director draws design, have to follow that design, make rules based on that one design.
Bottom up design - humble approach, set rules for design before design is decided.
- Discussed the importance of being a versatile architect and not to stick to one program, allow flexibility and be willing to learn and adapt to different programs.


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